Space Wars

Space Wars
Developer(s)Cinematronics
Publisher(s)Cinematronics
Programmer(s)Larry Rosenthal[1]
Platform(s)Arcade, Vectrex
Release1977: Arcade
1982: Vectrex
Genre(s)Multidirectional shooter
Mode(s)2 players, player vs. player

Space Wars is a competitive, two-player video game released in arcades in 1977 by Cinematronics. Like the 1962 PDP-1 program Spacewar! it is based on, it uses black and white vector graphics for the visuals. The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. A Vectrex port was published in 1982.

Gameplay[edit]

It took the team about 200 man-hours to write the first version of Spacewar. Russell wrote Spacewar on a PDP-1, an early DEC (Digital Equipment Corporation) interactive mini computer which used a cathode-ray tube type display and keyboard input. Description The PDP-1's operating system was the first to allow multiple users to share the computer simultaneously. This was perfect for playing Spacewar, which was a two-player game involving warring spaceships firing photon torpedoes. Home Space Wars. All things space! Sort by: Browse: Quick Buy. X-wing Starfighter - Minifig Scale.

Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random).

The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield wrapped around to their opposite sides, and whether shells bounced. The game had three particular features: First, the game could not be played in 'one player' mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

Development[edit]

Larry Rosenthal was an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system.

Legacy[edit]

Space Wars formed the basis of the platform used by Cinematronics for their subsequent black-and-white vector games such as Star Castle and Tail Gunner.

See also[edit]

  • Space War for the Atari VCS (1978)

References[edit]

  1. ^Hague, James. 'The Giant List of Classic Game Programmers'.

External links[edit]

  • 'Space Wars and Cinematronics' at The Dot Eaters


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Wars&oldid=991032910'
Space war game
Space Wars
Developer(s)Cinematronics
Publisher(s)Cinematronics
Programmer(s)Larry Rosenthal[1]
Platform(s)Arcade, Vectrex
Release1977: Arcade
1982: Vectrex
Genre(s)Multidirectional shooter
Mode(s)2 players, player vs. player

Space Wars is a competitive, two-player video game released in arcades in 1977 by Cinematronics. Like the 1962 PDP-1 program Spacewar! it is based on, it uses black and white vector graphics for the visuals. The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. A Vectrex port was published in 1982.

Gameplay[edit]

Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random).

The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield wrapped around to their opposite sides, and whether shells bounced. The game had three particular features: First, the game could not be played in 'one player' mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

Development[edit]

Space wars netflix

Larry Rosenthal was an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system.

Legacy[edit]

Space Wars Arcade

Space Wars formed the basis of the platform used by Cinematronics for their subsequent black-and-white vector games such as Star Castle and Tail Gunner.

See also[edit]

  • Space War for the Atari VCS (1978)

References[edit]

  1. ^Hague, James. 'The Giant List of Classic Game Programmers'.

External links[edit]

  • 'Space Wars and Cinematronics' at The Dot Eaters

Space Wars Lego


Space Wars Interstellar Empires Is It Free

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Wars&oldid=991032910'